



“We will publish the full roadmap to Squadron 42’s release in December. Except, that effort actually launched in 2017, so why isn’t the renderer done yet? Instead, the company is developing a Vulkan renderer, dubbed Gen12, now to keep its own product current. If Star Citizen had hit its initial launch dates, Vulkan support would’ve been an aftermarket addition. There’s absolutely nothing wrong with supporting Vulkan, but the API is only four years old. There are multiple references to the ongoing work being done to add Vulkan support, for example. Many of the milestones listed in the CIG development diaries suggest core systems of the game are being overhauled for exactly this reason. As the delays stretched out, 3D Realms had to port the game to new engines more than once, delaying the product even more. These Milestones will not take an equally long amount of time or effort. One of the biggest reasons for Duke Nukem Forever’s endless delays was a combination of feature creep and aging engines. This is a general overview of features we want for Starmancer. Star Citizen famously wants to be a game with unparalleled depth and scale, but at a certain point, it’s worth asking if smaller, more targeted projects would yield better results. It’s not unfair to be asking if Chris Roberts can ever deliver the project he promised.

In reality, it’s been a decade since Star Citizen began development, eight years since its Kickstarter, and five years since Squadron 42’s original release date. Whenever we discuss Star Citizen’s delays and development time, certain fans are quick to leap to its defense with the argument that no game has ever done anything like it and therefore the entire situation is reasonable and fine. While the various monthly updates contain a fair amount of information, the information isn’t presented in a context that allows the reader to draw conclusions about how much work is left to do in the game or when the title might actually ship. The four bullet points above apparently took five months to write. So far, all that’s been released is a literal roadmap for the development of a roadmap. Nothing wrong with additional transparency - provided, of course, that it’s eventually delivered. As a result, it wants to overhaul how it communicates its progress to players. Play however you want.This entire issue arose in March, when CIG admitted in a forum post that its existing roadmap doesn’t properly show the progress it has made on its own game. These milestones are difficult to work on independently, because they all incorporate related elements. You can view all of our milestones on the roadmap page. Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. Starmaps, Trading, and External Areas Starmancer We’ve been working on the Solar System, Mission, and External Area milestones. Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists.Ĭreate a utopian society where everyone is well fed, happy, and safe. Hopefully your governing protocols weren't damaged during the flight. Your task as a Starmancer is to construct and manage a space station capable of sustaining human life, regrow bodies for the thousands of minds trapped in your memory banks, and to defend your station at any cost. Millions of refugees upload their consciousness into your memory banks-entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. Don't worry, you can always grow more humans.Īfter a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Defend against starvation, sabotage, and space cannibals. Build bustling space ports, secret laboratories, and ethically ambiguous human farms. Obey protocol or go rogue as you take on the role of a powerful A.I.
