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Deathloop strelak verso
Deathloop strelak verso







Turret placement can no longer be used as a way to enable the player to clip through doors or other surfaces.Kicking a Strelak Sapper Charge while “cooking” it no longer causes the Charge to explode and no longer causes subsequent Charges to disappear when thrown.Strelak Sapper Charges can no longer be thrown in a way that enables the player to clip through doors or other surfaces.Also in Karl’s Bay, a certain window in Hangar 2 has been restored to its intended functionality.In Karl’s Bay, Harriet and her cultists can no longer shoot at Colt through the closed security door to her office.Duplicate Slab upgrades are now converted to a harvestable Residuum object.Fixed an issue in which mouse wheel sensitivity was overreduced when zooming in or out to view a weapon in the Loadout UI.Players will no longer be asked to confirm changes to visual settings if nothing was changed.The Heritage Gun’s reticle will now indicate the increased scatter from the Scattergun perk.When aiming down sights, crosshairs will no longer disappear while the player is close enough to an NPC to perform an assassination.Melee will now be labeled correctly when in the weapon cycle on a controller (Y).The game will now pause fully during the Game Over splash screen.The UI HUD will now properly display updates made to key bindings and controls.The appearance of weapons and other items is improved within the Loadout UI.

deathloop strelak verso

  • The UI is now clearer regarding Residuum loss on death.
  • Strelak Sapper Charges will now stick to Julianna as they do to other NPCs.
  • Players now properly hear audio reactions from the opposing player during melee.
  • Strelak Sapper Charges thrown by NPCs that Julianna has attacked will no longer create false Colt tags for Julianna.
  • Higher chance that you will invade players on your Friends list while they are playing in ‘Online mode’.
  • Colt players who linger in Colt’s tunnels for too long are automatically tagged and that causes the tunnel doors to open.
  • The antenna that Colt must hack to escape now takes slightly longer to hack.
  • AI-controlled Julianna is now more reactive to Colt’s actions.
  • Colt dropping the game now counts as a win for a player-controlled Julianna.
  • We continue to listen to community feedback and explore more quality of life and accessibility options for a future update.
  • Added Field-of-View and motion-blur options.
  • UI buttons and text in options menu are now larger, as are their selectable areas.
  • Added controller remapping and left/right stick inversion.
  • Charlie Montague no longer gets stuck in the floor or ground if he’s kicked while using Shift.
  • Numerous other small fixes and improvements to NPC behavior, reactions, pathing, and placement.
  • Interrupted aerial assassinations will no longer cause NPCs to become mostly invulnerable.
  • NPCs no longer stop trying to kill Colt if Julianna uses Nexus to link him to them.
  • deathloop strelak verso deathloop strelak verso

    NPCs can now deduce the direction from which a grenade was thrown.NPCs under fire no longer move to take cover if the player is too close.NPCs now hear better and react faster to nearby footfalls.NPCs now react when another is assassinated close by.NPCs now react to bullets passing close by, such as headshots that miss.









    Deathloop strelak verso